Sunday, March 28, 2010

A Cleric, a Rogue, and a Ranger walk into a ship...

I gained the side of the ship. I immediately healed us all with a burst of holy energy for 18. I was then able to quickly heal Brennen & Shatain for 24 each. One of the A'aloss warned us there was a fire in the hold. Saigarn and his remaining A'aloss went into the ship, going after the mage and to fight the fire. Brennen, Shatain & I went down the opposite side; our target was the necromancer.

We heard calls for water as the A'aloss reached the hold. We reached the rowing decks and found nothing but tangled bones. We continued our search in the bow of the ship, but found nothing living. After checking the lower hold and the rest of the ship, we still didn't find anything. I settled down near the A'aloss and began a divination. Shatain & Brennen went through the ship again. They came up empty again.

The response I received was somewhat straightforward. "You will find them in the halls of the dead warden."

We thought about what we knew about the island. It seemed likely that when Oritan had constructed the magical defenses for the island, they had likely set up some sort of control system, like the tower we'd encountered when traveling with the Coastal Trading Company. We believed the mage & the necromancer were very likely the same people that had imprisoned the druid. We know that the people that crafted the druid's chains were likely very powerful - at least he mage likely had significant standing with Oritan. Therefore, the mage had probably prepared for this expedition by being made the warden of the island. We didn't know if that was simply an amulet or some other talisman, or if it required a ritual in Oritan.

Saigarn was comfortable guarding the ship with his remaining A'aloss. We would head back to shore in one of the longboats; we could all still walk on water, but it would be a lot easier with the longboat to hold onto. I would meditate in the prow, resting as much as I could on the way, and would finish my hour of rest once we reached shore.

Brennen joined me to rest while Shatain went into town. She went to our old guide; he told her that there were legends of catacombs under the island. Many people came to search them out. Overall, about 20% of all the expeditions that came to the island didn't return; no one had returned reporting they'd found the catacombs.

Shatain kept asking questions, but Robert refused to keep providing information without payment. Shatain gave him 20 gold, with promise of more if we found the catacombs. Robert told us that at the end of the battle, he saw an enormous bird flew off the back of the ship. It had a huge wingspan, and seemed like it was flying heavy. He saw it land at the top of the lighthouse and disappear. He didn't know much about Oritan, but he knew they built things big; the lighthouse was right up their alley.

After dithering over the 80 gold before Shatain could check Robert's information, Shatain left him the 80 gold and promised she'd come back for it if the information was false. Robert provided a quickly sketched map. Shatain rejoined Brennen & I just as we were done resting.

We believed the druid could fend for herself; we would set out for the lighthouse right away. We would have to go several hours up the main path around the island, and then head north through the jungle to get to the top of the cliff where the lighthouse stood.

We saw man animals on the way; some of them might even be worth bringing back. We didn't waste our hours. We bypassed an area infested with some sort of spider. We reached the lighthouse without incident.

The lighthouse was beautifully built; there were gazebos, columns, and other outbuildings, with the jungle cleared back about 500'. There seemed to be an indirect flickering of light near the base of the lighthouse. All the structures were roofless except for the lighthouse itself.

Brennen & Shatain moved towards the light quietly, while I stayed back. Once they got close enough, they saw the light was coming from a metal sphere that was glowing with magical fire. It was sitting on a column; it seemed like the same thing that was keeping the lighthouse lit. Looking around, they saw charred skeletons in the ground. All the skeletons were within about 20'-30' of the sphere. And of course the sphere was 20' out in front of the door to the lighthouse. There were no animal skeletons; just humanoids. None of their gear was intact beyond scorched hide and twisted metal.

Finally they waved me in. I looked for magical writings - and found runes encircling the base of the tower, the base of the column, and at 4 points in a square around the column. I recognized the symbols - the sphere was a binding for some variety of fire elemental. Something that could definitely kill us. The elemental was bound to the sphere at the base and we believed one at the top; it could travel freely between them. Fire elementals were intelligent; it could be watching us and waiting for its best opportunity to strike.

Further examination of the runes indicated there was a magical key. The bearer of an appropriate talisman would be able to pass freely. We moved back from the edge of the area by about 50'-60'. I suggested we look for any evidence of underground passages or previous attempts to dig down. If we could find something, I might be able to create a corridor if there was stone down to it.

We did a brief reconnoiter of the area. Brennen was able to find some interesting signs. This area was built in a time when Oritan seemed to have more money than they knew what to do with; the area was built grandly. He guessed there was a major passageway leading deeper, and likely ventilation shafts somewhere.

I used a magical sensor to view the tops of the columns. There were no obvious vents, but there was definitely a pattern to the columns. The columns were of a variety of geometric shapes; all the circular ones seemed to have pigeon-holes. However, there was no evidence of bird habitation. Half of the open gazebos were circular, with these pigeon-holes. It was quite likely these were the ventilation shafts.

Shatain looked over the cliff edge, and noted a few promising divots in the face. Brennen secured the rope for her and Shatain clambered down. He found a small tunnel in the rock, about 1' across. It seemed to be a sewer pipe. We pulled her back up.

I settled down to rest and memorize a few spells to shape stone. Brennen examined all the columns. They all seemed to be exactly the same. Brennen used a rope & grappling hook to get to the top of one of the columns. The top was gently sloped; it wasn't a challenge to stay on it. The pigeon-holes were about 5-6" across, and there was definitely air going in and out, and an earthy smell.

After my rest, I put my sensor into the column. There was a central shaft, but it was only about 8" in diameter. I sent my sensor farther down; it ended about 15' underground in a domed room. There was another flaming sphere in the center. The dome was about 80' up from the floor. There were people in small alcoves around the edge of the room. They were in some kind of magical stasis. About 40% of the alcoves had occupants.

We decided to prepare for a fight with the elemental, but try to reason with it. We would promise to free the elemental or bring it the talisman that controlled the lighthouse's defenses. I rested, and then made Shatain able to speak its language. Also I prepared us with spells to resist fire, and improve our hit chance.

Shatain called to the 'firelord'. A 40' lord of fire appeared, with armor, shield, sword and crown. I knew that this was and elder fire elemental; our worst nightmare. Brennen & I were shaken for a moment, but Shatain was badly intimidated.

Even so, she made a good show of kneeling and speaking gracefully to the elemental. She offered to get the talisman from the mage & necromancer and unbind the elemental. The elemental changed to a serpentine form. Still looming over Shatain, he asked who she was. Shatain told him we were great heroes who had experience with the Oritan wizards, and were happy to unbind him if we could find the mage & necromancer.

The elemental did not trust Shatain's word. Shatain offered his demon-slaying short sword as proof of his good intentions. The elemental accepted the deal, with the promise that it would kill us all if we did not deliver. It took the sword, phased it into its own substance, and disappeared into the orb. The doors to the lighthouse opened.

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